* The Peter Principle is in strong force here
* No hybrid or flexible working, with a view from management that being in the office is better than WFH. No consideration of individual preferences
* Developers had to return to the office even while Covid cases were rising, forcing people to move to Wakefield when they could have easily worked from home
* Pay doesn't meet industry standards and promotions are inconsistent
* Performance reviews are agonising and rife with favouritism - if you work here want to be promoted, play politics rather than focusing on having talent
* You don't get a say on what you work on so you can get stuck doing something that doesn't benefit your career
* Too much work and immovable deadlines, and zero recognition of burnout
* No time for personal training as a result
* Management is seeped in toxic positivity
* Staff are leaving in droves, meaning even more work for those who remain, including handling the burden of training up new very inexperienced devs
* Constant changing process and 'strategy' that adds to the overhead of already convoluted and outdated process rather than addressing the root cause
* Old tools - no Jira, so be prepared to drown in spreadsheets and inaccurate data
* Growth mindset with no recognition of reality and no acceptance that this is going to get worse before it gets better
* Focus is on shareholders and not on staff
* Gradual decrease in the quality of games we're making due to all of the above, leading to low morale in the trenches
* First party IP is tied to bonuses but not everyone works on it, and recently has been a disaster with projects that are set up to fail due to impractical
commercial constraints and the belief that we can do anything despite obvious skill gaps
* This is a porting studio now - only a special few get to work on first party IP
* Despite making profit in 2021 the bonus for staff was lower than usual
* There is sexual harassment here but reports will be minimised, ignored and then denied.