Pros
- It's entry level work to get your foot in the door writing about video games. - There are some opportunities to be promoted from within.
Cons
- Gamurs has developed a full content mill mindset. Full-time writers are expected to publish 5+ articles a day without exceptions, and freelance rates are low. - As a result, rushing and forgoing quality is borderline encouraged. Article output is valued over everything else, even if that approach historically generates less traffic than more thoughtful work. - Upper management demonstrates very poor knowledge about the game industry or what it takes to write about video games. Higher ups will demand content on certain games at a moment's notice, and then reprimand writers for not immediately producing content on those games that would require dozens of hours of investment into playing them. - Despite acquiring several websites, each website owned by Gamurs has devolved into chasing the same SEO trends. This, in turn, means you can be penalized for not generating enough traffic when the reason is because you're competing with other writers writing the exact same content within the parent company. - Turnover is monstrous. Key staff members with years of experience in the game industry can be fired at a moment's notice for "performance issues" without any warning. Even if you keep your job, the damage to morale these firings inflict on staff members is enormous, but that seems to never be taken into consideration.