After two phone interviews one with the lead designer and the next with the producer, I was asked to come in for a level design test. I wasn't given much time to complete two levels, but I did my best. After that, I gave a presentation to the development team laying out some ideas I had for new mechanics, obstacles and features that could be implemented into the game. The team was very receptive to my input and some of it actually WAS used in the game's development.