The process took 2 weeks. I interviewed at Electronic Arts in Jan 2018
Interview
two phone calls from HR and technical team.
1st interview from HR asked some behavioral questions and did some background check.
Most questions from technical team related to previous experience of building pipeline tools. They want people who good at PyQt and C++.
I applied online. The process took 4 weeks. I interviewed at Electronic Arts (Vancouver, BC)
Interview
5 rounds including a recruiter call, a video call with a senior member, a take home coding challenge, a behavioural interview, and a final technical interview. They were very thorough. Was not given an offer and learned they did not end up hiring for the role.
I applied online. The process took 3 months. I interviewed at Electronic Arts (Vancouver, BC) in Jul 2024
Interview
First interview was a screening call with recruiter, followed by a 30 minute interview with the Technical Art Director. Then 2 1-hour Panel Technical Interviews. The first was a technical interview and the second was a Technical Fit interview. Then 1 1hour Panel Values interview.
Interview questions [1]
Question 1
How would you manage competing deadlines and demands from different departments?
I applied online. The process took 2 weeks. I interviewed at Electronic Arts (Montreal, QC) in Jul 2023
Interview
A lot interviews in a row. Had 5 interviews, 4 of them just on consecutive days in the evening (different timezone) after my regular job. They were very fast to set those up as quickly as possible but I never got a result. After waiting 1 month I send a mail to get any information but never got a reply. Found out later that the role title was changed and then closed.
Interview questions [1]
Question 1
How would you handle a situation where your supervisor tells you to do something which you absolutely wouldn't agree on?