I applied through university. The process took 6 days. I interviewed at Electronic Arts (Hyderābād) in Dec 2025
Interview
The interview process consisted of an online technical test followed by a technical interview.
The test focused on practical technical artist skills, including tooling, animation/rigging concepts, and problem solving.
The interview was based on my test submission, technical art fundamentals and some general TA questions.
Interview questions [1]
Question 1
Difference between Tangent space and Object Space, and how they impact in Shaders.
I applied through university. I interviewed at Electronic Arts
Interview
The entire process took one month (from when I submitted my application, to when I got the offer). The actual interview process took a couple weeks.
Overall, the interviews were very straightforward. It started with a quick 15 minute phone screening where they ask you about yourself, and some logistics (can you work in the country, are you available, etc.)
Then, I had a technical interview with two technical artists. They basically just go through your portfolio, asking questions about the projects you've done. There weren't any actual coding questions, but this gave me the chance to really explain the breadth of my knowledge.
Lastly, I had a team fit interview where I was interviewed by a project manager. This was more behavioral, and just assessed how I liked to work, if I'm more independant or work in a team, etc. All very standard stuff. I got an offer a few days later.
All of the interviews felt like a casual discussion, and it absolutely put me at ease. Definetly the most relaxing and stress free interview process I've ever done.
Interview questions [1]
Question 1
How do you approach learning new tools/tech with little documentation?
I applied online. The process took 6 weeks. I interviewed at Electronic Arts in Jan 2022
Interview
Email Q&A table to complete with basic questions from HR. (University, availability etc.)
Following day, email Q&A table to complete with more complex questions from HR. (More interview-style questions).
2 week later, 1st Interview with Art director
Week later, 2nd Interview with 2 tech art leads.
2 weeks later, feedback & offer.
Interview questions [3]
Question 1
What's a feature in game you played recently you really liked?