Interview Question
Game Programmer Interview
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GameloftHow do you represent rotation in 3D and why?
Interview Answers
2 Answers
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Quaternion, Smoother interpolation ( SLERP ) , Relatively compact ( vec4 ) Euler Angle, Gimbal lock, but compact. ( vec3 ) Matrix, All transformation will finally come to matrices.
Tsing on
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Quternions instead of Vector3 because of gimbal lock.
Anonymous on
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